AI Insights · Timothy · October 2024
Top 5 Cooking Games on iOS in Norway: Q3 2024 Performance
Explore the performance trends of the top 5 cooking games on iOS in Norway during Q3 2024, focusing on downloads, revenue, and active users.
In the third quarter of 2024, the top cooking games on the iOS platform in Norway exhibited varied performance trends in terms of downloads, revenue, and weekly active users, according to Sensor Tower data.
Pizza Ready! from Supercent, Inc. saw a decline in downloads early in the quarter, starting from around 2.8K in early July to just under 900 by late August. However, a recovery was observed in September, with downloads climbing back to approximately 1.4K by the end of the month. Revenue peaked mid-July at $364 and then decreased, stabilizing between $170 and $250 in September. Weekly active users followed a similar pattern, starting at 4.7K, dropping to 2.7K, and then increasing again to 3.4K by the end of September.
Good Pizza, Great Pizza, published by TAPBLAZE, experienced a significant spike in downloads mid-July, reaching 2.7K, but numbers dropped to around 500 by the end of September. Revenue was highest mid-July at $565 and gradually declined, ending the quarter at $199. Active users peaked mid-July at 6.6K and decreased steadily to just over 2.1K by the end of September.
Gossip Harbor®: Merge & Story by Microfun Limited demonstrated impressive revenue growth, starting at $5.6K and peaking at $13.7K in mid-September. Downloads fluctuated, with notable increases in late August reaching 1K. Weekly active users also showed a positive trend, starting at 1.5K and climbing to 2.7K by the end of September.
Royal Cooking: Kitchen Madness from Matryoshka Games saw a notable increase in downloads in early July, peaking at 1.6K, but then stabilized to around 300 in September. Revenue was relatively steady with minor fluctuations, ending at $248 in late September. The app maintained a consistent number of active users, starting at 965 and finishing at 2.5K.
Lastly, Fill The Fridge! by Rollic Games experienced a decline in downloads throughout the quarter, dropping from 1.1K in early July to 66 by the end of September. Revenue was minimal, starting at $140 and dropping to near zero by the end of the quarter. Weekly active users decreased from 4.3K in early July to 1.8K by the end of September.
For more insights and detailed data, visit Sensor Tower.